We found this game on a random shelf in the L̵̢̥̭̪̜̎͐̏̈́̕ͅį̶̬͚̖̺̼̔̀͂͜ͅͅb̵̼̝͖̯̳͍̓͗̑̌́͘r̶̹̆͆͗͂̄́̍̋̚͝a̴̧͈̱̋̒͐͐̓̈́r̷̢̨̻̼͓̰̺̤͑̓͛͜y̵̱͎̓̓̾̚̕.  There are no articles about it online, but found a way to put it into Unity...

Fall as far as you can. Avoid the obstacles. Look out for the W̶̧̙͈͓̹̘̓ờ̸̢̙̦̮̯̩̦͎̘̃͐̓̇͗̈́͝r̵̨͔̜͓̭͑̈́ḿ̴͙̹̥͎̪̱̭̎͗̆́̐̐̕̚

D̷O̷N̷'̷T̷ ̷F̷A̷L̷L̷ ̷I̷N̷T̷O̷ ̷D̷E̷S̷P̷A̷I̷R̷

[𝔸𝕤 𝕠𝕗 𝟙𝟝/𝟘𝟚/𝟚𝟘𝟚𝟜, 𝕥𝕙𝕖 𝕔𝕣𝕖𝕒𝕥𝕠𝕣𝕤 𝕠𝕗 𝕥𝕙𝕚𝕤 𝕡𝕣𝕠𝕛𝕖𝕔𝕥 𝕙𝕒𝕧𝕖 𝕘𝕠𝕟𝕖 𝕞𝕚𝕤𝕤𝕚𝕟𝕘 .]

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UnwrapGameJamBuild.rar 36 MB

Comments

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I enjoyed playing the game, its visual style adds an extra layer of fun and goofiness to the experience. The level design is both creative and challenging, especially combined with the movement of the body. 

I found the dash mechanic difficult to control, often making it nearly impossible to save oneself in difficult situations.

Despite this challenge, I still found the game to be enjoyable. I would recommend it to anyone who appreciates the nostalgic, goofy charm of classic PlayStation vibe games.

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Who doesn't like ragdoll physics?
In combination with the speed boost you get when pressing shift, AND the fact that you can basically spam it, you can even find a way back up!

This is one of those games that are just plain simple and fun. With super simple and intuitive mechanics, the game is very easy to get into, there's quite a bit of variety in the incoming objects, and it seems to be mostly possible. Well, until you start to go at super sonic speeds that is. But that might just be a skill issue. 

That being said, there are some things that could be improved: 
For me personally, the worm is the most difficult obstacle to pass, this being because you cannot spot it from afar, thus cannot anticipate on it being there. I would try to add some effects to indicate that the worm is coming. This could be for example some screenshake, or some particles coming out of the wall at the location the worm will come out. 
Oh and also, just in case, here's a list of the bugs that I encountered: 

  1. If you really spam your shift enough, you can manage to get outside of the tunnel, and reach an infinite highscore. 
  2. By hugging the wall, you can reduce your movement speed until you come to a standstill

Overall, I think you guys did really good this game jam, and I'm looking forward to seeing your next projects!

Love the artstyle and itch page. I think the game is fun and goofy in a good way. I wonder if the Shift push mechanic is really necessary as the game seems to fine without it. The game feels polished and the increasing difficulty makes it replayable.

This is an enjoyable game with a fun premise and a very retro visual style. I like the level of design elements and how some of the elements are visible but not always trigger to kind of throw you off from time to time. 

The biggest issue that I have with the game is that the controls are a little uncontrollable, but I feel that this was part of the design. The dash, however, feels more like a hazard than a tool to get out of sticky situations. I was also able to clip through the wall a couple of times with the dash, which did manage to get me a high score. 

All this said, this is a fun game that offers a very good challenge with an awesome visual style.

Pit of Despair is a solid game, with simple yet intuitive controls and a replayable gameplay loop supported by a fun concept.

The presentation of the game is easily its strong suit. The music, sound design, aesthetics, and graphics help to draw players into the grungy atmosphere.

I will say that my main gripe is with how floaty the ragdoll feels, especially once you start moving fast enough. It kinda makes it impossible to accurately dodge some obstacles, basically forcing you to take a hit once you move fast enough. 

Overall, this is a really solid game!

A fun game with a distinct and well realized art style.

The one major gripe I personally have is how much you slow down at times when you hit something. It can be useful, as this allows for more adjustment time. However I feel that this isn't the point of the game.

It might be good to lessen the time needed to speed up at the beginning, this would lessen the float-y feeling at the beginning and when you hit things. I would also suggest lowering the intensity of the dash, as it does fling the ragdoll quite wildly.

Besides that the sound design is great, it gives a cool industrial kind of feeling.

Good job guys!

very addictive gameloop, I'm always trying to beat my high score. I felt as though the extra boost was a bit unnecessary, since it is hard to control. That being said the boost leads to funny ragdolls and I love ragdolls, the addition of the other ragdolls is great, but they can be a bit distracting when going at slower speeds.

Pit of Despair is a game about falling as far down as you can. On your way down, you must dodge obstacles that often require you to change direction quickly.
The game has simple and easy-to-understand controls, combined with an old-school artsyle.
In all honesty, I don't enjoy the gameplay. I find it a bit repetitive and it gets stale quickly, the drive to go down faster is also missing for me.
The dash as an idea is nice for last minute dodging, but the speed of it often results in the character being uncontrollable for a bit.
What if you change the dash to a dive  that let's you (briefly or for as long as you hold it) go down faster.

Simple yet fun game which is easy to control and has nostalgic ps1 graphics. 

I feel like the shift button should be avoid using in general as it makes you move uncontrollably and doesn't really give you any benefit. The moving parts are sometimes difficult to anticipate which could make it feel unfair when colliding with them. Also, I think adding some stuff to collect or some branching parts to choose between could make the game more interesting. 

In general I had fun playing this game, so good job!

Really fun and addicting game, the "dash" you can use while falling might be a bit too strong (since it flung me back and forth from side to side 3 times before I could take control again), The other people falling is a nice detail and adds more immersion.

(+2)

nice